Oh yeah, here’s the background music I created just for Come No Closer.
Yeah, I used inudge again. :P
I’ve stopped work on Come No Closer for the weekend.
So what’s up with a game?
Finally got to making the title screen. That means I picked a title (for now?): Come No Closer
It fits I guess. The title screen was made to be similar to the Silent Hill ones. A bit much for the gameplay, but hey! HAHAHA!
Anyway, practically done with the game. Just need to add the sounds. :P
Doesn’t really seem like a theme, more of an art style, but aw hell. I’m thinking of doing a minimalist take on horror games. Not really a fan of horror games though so let’s see how things go later on.
I’ve avoided making anything gameplay-specific so far just to toy around with ideas. If the horror thing doesn’t work, I think I’ll go do a top-down platformer.
Well, not yet, but it’ll be down by April 30, 2013. I have already exported all my posts from there, but I have yet to post them somewhere.
I probably won’t post them all again and I’ll also be merging my normal blog & dev blog.
Here’s hoping tumblr won’t go down anytime soon. :P
Here’s my entry on the Ludum Dare site:
As a lone pixel that gains consciousness in a user’s display, you try to make through the graphical mazes until the end. Pull is a puzzle game with 28 levels, all solvable. :) This is my first LD Compo entry. Tried before but ended up with no time to work on it. x.x Didn’t have much time for this so had to do this quickly as well. :P
Arrow Keys - Move
Space - Grab
R - Reset level
Y - Start over from the first level
M - Toggle Music On/Off
N - Toggle Sound Effects On/Off
Just uploaded the project source code on bitbucket: https://bitbucket.org/goofydelinquent/ld23 :P I might be rewriting quite a bit so I thought that it’s about time I had something to revert to in case things get messed up. Not sure yet though, might work with what I have first, and add them up in future versions instead.
Quick notes in case you look at the source code:
For documentation’s sake, here’s how my workspace looks at the moment:
It’s 1:41 am. Time for bed.
I probably could have done more today, but I took a few naps, went to the mall…well, generally other things that doesn’t involve the game. Hahaha!
Before signing off for tonight, here’s what I have so far (yes, it’s downloadable!), and what’s still missing:
Since there’s no tutorial text (and controls display on the right side) just yet, here are the controls:
Thinking of adding teleporters and some animation on different tiles for polish. I guess that will have to wait…
DotA 2. Diablo 3 beta. Oh, how they taunt me! x.x
11:13 am edit : Ok, I think I forgot to package the DLLs…updated the download. :P
Still no name for the game. Hahaha!
Progress is slow today. Not as much as I wanted and so I’ll probably have to work on it tomorrow as well.
My idea so far:
No need for screenshots for now since it’s pretty much a bunch of squares and a rectangular map.
Here’s what I have so far:
Currently working on the maps. I decided to use 25x17 pixel maps where image data will be converted to game objects. At the moment of writing, I can already read pixel data from an image. Still need to work on the values I will be assigning the objects, actually creating the map, and rebuilding it in-game.
A few more TODOs of mine in case I forget: